I think the answer here is to slightly increase maximum halons on that superstructure (The Sunderer). It doesn't need much, only lacking 239 halons in order to fit the shipsim (#9) required +whatever… (View Post)
For weapon artifacts, I'd like to see them sell a "mod-chip" that gives your weapon non-decay and boosts it's stat by a small margin (5,10.15%?). That way you finding gear is still relevant… (View Post)
Modules and Superstructure take cycles. Are you certain that you have 500 available after the superstructure? Ping me IG and we can walk through it a bit. (View Post)