Honestly, I've never liked entity driven classes when they are things that can just be killed. The entity has to either be powerful enough to justify it's ability to be killed, or be easy enough to r… (View Post)
At this point, the quality of life in crafting modded IEDs is super nice with the bandolier, and the junk cost does seem manageable (and thankfully flat cost). I am interested to see in if/how they p… (View Post)
Looks fairly accurate. Only thing I'm unsure about is your comment on Eject. I thought the purpose of it was to give you access to a reload ability (probably fling) on demand without having to wait t… (View Post)