So a basic setup for manually operating wetwiring would be: * toggle between healing health vs afflictions (1 x alias / macro / button) * and 5 aliases (or equivalent) for mend ie. one for each syste… (View Post)
I voted mudlet but am planning to try nexus out for this as well. I've done a few javascript tutorials and it doesn't seem too difficult... and the readymade GUI is tempting. (View Post)
I'll test classes out with the no brainer lesson packages, assuming starmourn follows the same pricing scheme as the other ire games. One thing I've found is not to trust first impressions, classes n… (View Post)
Read up on how to use the in-game aliases to simplify the commands you're entering. Even using mudlet and being good at scripting in mudlet, I still find the game aliases useful. Also, the web client… (View Post)
The reasons for getting money pre-launch, when it is a graphical game - a highly competitive market, hugely dependent on media, hype etc, don't really apply to Starmourn. While getting cash flow ASAP… (View Post)