Bluntly - not worth it. A single death is 1000-1900 marks, that's barely a blip in your budget unless you're below level 30 or something.I'm exaggerating obviously But really, dying costs aren't &quo… (View Post)
Make a new variable. Let's call it @tar1. Now make a new alias, for example: settar <targ>. Action: modify variable @tar1 to variable @targ. If you do "settar trinaries" or whatever t… (View Post)
Quick and dirty idea that is probably really hard to implement and also totally ripping off Lusternia's villages:Every once in a while there's an emergency at a cosmpiercer because it comes under att… (View Post)
Seriously guys - is there a reason why WW priorities are afflictions, subsystems, damage by default? It's literally the least useful combination for pve and it shows: I see new players die time and t… (View Post)