Seriously guys - is there a reason why WW priorities are afflictions, subsystems, damage by default? It's literally the least useful combination for pve and it shows: I see new players die time and time again in lvl 1-10 hunting areas because their wetwiring is useless, then someone tells 'em to fix it and suddenly it's much better.
Yeah I know, the end of the tutorial mentions wetwiring but it's such a brief mention that barely anyone notices. As a result, new peeps find the game harder than it's intended, get discouraged and leave. Changing default priorities can't be THAT hard (uneducated opinion) and would help with new player retention.
And yeah I wrote an IDEA about it but in my experience the ingame bug report system works slowly and it's faster to raise a stink on the forums.
Comments
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
"They are elect to whom beautiful things mean only Beauty."
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"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
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