I've been playing Starmourn for a week or so and I must say I love discovering what the game offers. I found the market order and refinery commands a little confusing to begin with. It's obvious once you figure it out.
One thing I don't like is that you have to pick the % when you take an order (i.e sell your refined gas/asteroid). It gets confusing, I don't know if it's in hard units or a percentage because the syntax just accepts numbers. Can we either add a shipsim prompt which converts the percentage into hard units? It would be less confusing if it was listed in units.
The other thing is that a warning that you can't cancel orders once you take them. For newer players (where 50 marks is a big deal) a warning the game should refuse to accept orders unless you enough units already in your cargo hold to complete the order will be very helpful.
When you're taking an order it should show a prompt of how many scooped units of gas you'll need to complete the market order, for newer players.
I'm enjoying the game immensely
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FOr new players, the first time they head back into the station with a full load of gas, I think alongside the station warning, our mindsim or shipsim should prompt us to refine the gas first.
E.g
[Alex] Hey boss! That's a safety risk, process the gas at the REFINERY first! Check the LIST for the station HERE. Don't forget to check the MARKET for ORDERs boss!
or something to that effect.
Ah, right. I just discovered the updated HELP MINING and HELP REFINING files. Whoever wrote that good job! (could have used it back then though!)
So, I feel like there's a lot of things going on in the demand side of the economy (NPC orders, player orders, and now, station missions). That's really great!
The supply side, however, faces more of a problem. Not the availability of resources, per se (I notice there are lot more asteroids now, and gases, in particular, can be farmed). Refining bonuses in remote stations is also really great in maximising resources.
The problem lies in gathering; specifically, the tediousness of it. Flying around and targetting single squares in the vastness of space is so, so clunky. So, here are my suggestions!
First, make multi-tethering of asteroids possible again. Instead of the current asteroid-refinery-asteroid-refinery, we could asteroid-asteroid-refinery.
Second, turn scoops into vacuums. The tight turns and necessity for slow speeds in order to mow gas is the most frustrating part of gas scooping. Instead, make it so that everything within a ship's cone will be vacuumed in after a delay similar to asteroid tethering.
That's it! TL;DR: gathering is painful, make it less so!
"They're excited, but poor."
- Ilyos (August 2019)
@Matlkaeleh, that's what this thread is for!
"They're excited, but poor."
- Ilyos (August 2019)
The reason I don't mine in Starmourn is that it just isn't rewarding enough, even after the yield increase. I feel that a 2:1 ratio for refining would be an acceptable amount.
That would be 100 usable material per full scoop, profiting about 15-20 marks per, that's 1500-2000 marks per ~15-20 minutes of scooping (averaging from recent mining excursions). I think that's a fair wage for a fair amount of work.
i would just set up the system so people could deposit what they have up to the amount of the order. It's simpler on the miner's side of things. it isn't like you can reserve a set amount go out mine it and refine it and then get to the place the order is in all in 120 anyway. So your filling market orders based on what you have in stock or have just recently mined.
9x40 = 360
Scoop= 42
time =15-60mins
so if I sell at 25 per.
40x25 = 1000
cost of production= 400 (rounded down)
Profit =600
Iriil refines at 15 ...and sells at 30
Refining
15x40 = 600
scoop = 40 (ish maybe less if I can find a bargain)
1200= profit 560
I juuuuuust about get my money back. If you want your orders filled quicker, please pay more!
I think the general formula for the minimum price should be at least 3 times the cost of refining.
"They're excited, but poor."
- Ilyos (August 2019)
titanium 10 (because of @Jassaet )
Iriil 15
Diamane 21
@Kitrana these are the lowest refinery prices I've found at Omni.
Now that we've engaged more people to go out and gather resources, I think we can assess a more accurate picture of the spawnrates and drains of things.
Vandium, iriil and titanium are the obvious choices to bump; there are 0 for sale on MARKET OFFERs, while vandium has 1637, iriil 1653, and titanium 2477 on MARKET ORDERs. Astrium also has 0 offers and a smaller 100 order.
All the rest of the resources are spread thin, as well, with the exception of ultarine and elessium. Considering the NPC orders for ship explosions, station missions, and the regular PC demand for supplies, the demand for resources seems to far outstrip the supply (that is, the spawnrate of clouds and asteroids).
I've flown around every which way and can only find a few bits here and there. Can the admin make a more detailed assessment into this? Thanks!
"They're excited, but poor."
- Ilyos (August 2019)
You have my attention. Lets talk.
1) CARGO CONTENTS <FILTER>
Filter should take the value destination OR commodity
currently, there is no way to tell where in the sector you have a particular of a commodity. Or, what all commodities you have in a particular location.
2) Remote queuing of jobs. If I have an autofactory in a remote sector, please let me queue jobs without travelling to the station. As such it shouldn't be difficult to instruct AI to take care of it, provided you have resources.
3) I am not happy with the Market order/ offer help files.
->There is not enough explanation as to if commodity prices are per unit or as a whole