We all hate HETE. Universally.
Their costs are prohibitively expensive.
Perhaps, a new minor artifact can be introduced, HETE Insurance Token which drops randomly in-game and can be redeemed against a single cloning incidence. Potentially, they can be traded between players, until you decide to lock it towards your own redemption.
In order to avoid an abundance, perhaps once you get one, you cannot get any other, until you use it up or trade it to another (transferable only once)
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Comments
Maybe add in 'bulk' discounts, wherein every 10 deaths, your cloning costs would go down by 10% (maxing out at a 50% reduction in cost). This would reset at the Synch.
"They're excited, but poor."
- Ilyos (August 2019)
"They're excited, but poor."
- Ilyos (August 2019)
So yes while it’s not frustrating in the long run, it does add up.
perhaps the solution is that if you die within one day of a recent cloning to mobs you get charged half the regular price
"They're excited, but poor."
- Ilyos (August 2019)
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
"They're excited, but poor."
- Ilyos (August 2019)
A possible solution is to have mobs that are at your level range, hit for less, and provide less experience. That way it won't be optimal for somebody just looking to maximize their bashing efficiency, but it makes it so we have an option other than "idk just log back in later" when our connections are unstable.