Love the way death is being handled according to your write-up. Really interesting and logical way. It almost feels like a fun throw-back to game save/ checkpoints.
So if you were to die aboard your ship, it would be the same, you’d end up spawning at your previous cloning facility? What happens to your ship (assuming it’s not destroyed)? Will it be possible to retrieve your INR as it floats aboard your ship in the darkest recesses of space?
As T'rath has pierced the veil, so will I, and so will my life become complete in a good death. Jin VOTE FOR STARMOURN
Tecton-Today at 6:17 PM
teehee b.u.t.t. pirates
GrootToday at 2:16 PM if there's no kittens in space I'm going on a rampage TectonToday at 2:17 PM They're called w'hoorn, Groot sets out a saucer of milk
What's going to stop people from farming experience off of other people? Does this also apply to pk death? Will there be something like deathsight that allows you to see where another person died?
Sweet! I love the "stealing" experience or selling it back. I don't see that as a "nasty thing to do". You risked your life to go get it, they should pay you for it. Especially seeing as how you could use it yourself. That's a valid exchange, imho.
I wonder if that means A: Corpses will stick around longer, B: Killing another player doesn't guarantee exp on their death, C: There will be less hit to exp if you suck at landing and forget to reupload
I love this. I just dearly hope it works in space battles, but I suppose it won't, since he mentioned 'dying in a way that preserves it' and being vaporized probably doesn't deserve it.
Sweet! I love the "stealing" experience or selling it back. I don't see that as a "nasty thing to do". You risked your life to go get it, they should pay you for it. Especially seeing as how you could use it yourself. That's a valid exchange, imho.
Well, more likely you just killed the person and the INR is sitting right there.
So, turns out implementation had changed since I designed the death system, and our wires got crossed.
You'll lose a small % of your current level when you die, though you can still recover the INR and get most of that back.
The reason for the change, which makes sense and which I approve of, is that under the original system I designed (and originally described in the now-changed blog post) is that someone at max level would never actually lose anything from death since they'd constantly be backed up at max level. If we get rid of the max level in the future, we may change death - we'll see!
I love this. I just dearly hope it works in space battles, but I suppose it won't, since he mentioned 'dying in a way that preserves it' and being vaporized probably doesn't deserve it.
Depends. You'll be able to put on a space suit and eject from a ship, and if another ship picks you up before the suit's power runs out, you live!
And if your suit's power runs out in that circumstance, your INR would still be there.
Sweet! I love the "stealing" experience or selling it back. I don't see that as a "nasty thing to do". You risked your life to go get it, they should pay you for it. Especially seeing as how you could use it yourself. That's a valid exchange, imho.
Well, more likely you just killed the person and the INR is sitting right there.
Maybe YOU did. I'm not much of a PvPer. Haven't killed anyone yet.
I was thinking big fleet battles, lots of crap out there, salvage teams scouring the wreckage, dodging speeding bits of wreck, scooping up INRs and selling them back.
That's more my kind of lifestyle (playstyle) than killing people.
Hm.. I think maybe if your ship explodes your INR explodes with it? Or maaybe it jettisons to the nearest planet? I really do love the whole concept of dying and rebirth in this so far! Makes me excited to see what else you guys come up with!
Okay, are escape pods a thing? I can see people staying on their ship on purpose just to deny me their INR, but if I want to space pirate, losing the INR is losing the main source of fun.
People are going to be able to eject and float around hoping to be rescued (or kidnapped) before their life support runs out and they die.
So, basically, to be rescued would require an infinite improbability drive. DON'T PANIC.
As T'rath has pierced the veil, so will I, and so will my life become complete in a good death. Jin VOTE FOR STARMOURN
Tecton-Today at 6:17 PM
teehee b.u.t.t. pirates
GrootToday at 2:16 PM if there's no kittens in space I'm going on a rampage TectonToday at 2:17 PM They're called w'hoorn, Groot sets out a saucer of milk
what about lifespan? if i am a Ry'nari and i become older the 100 years, what happens to me?
Nothing other than that your Age field will show that you're old, and you'll look quite decrepit unless you've gone in for rejuv treatments to make your appearance more youthful.
Rejuv treatments sound a lot like having your body stretched out on a table like a floppy piece of meat and having someone else go over it with a clothes iron.
Rejuv treatments sound a lot like having your body stretched out on a table like a floppy piece of meat and having someone else go over it with a clothes iron.
Comments
So if you were to die aboard your ship, it would be the same, you’d end up spawning at your previous cloning facility? What happens to your ship (assuming it’s not destroyed)? Will it be possible to retrieve your INR as it floats aboard your ship in the darkest recesses of space?
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
You'll lose a small % of your current level when you die, though you can still recover the INR and get most of that back.
The reason for the change, which makes sense and which I approve of, is that under the original system I designed (and originally described in the now-changed blog post) is that someone at max level would never actually lose anything from death since they'd constantly be backed up at max level. If we get rid of the max level in the future, we may change death - we'll see!
And if your suit's power runs out in that circumstance, your INR would still be there.
I was thinking big fleet battles, lots of crap out there, salvage teams scouring the wreckage, dodging speeding bits of wreck, scooping up INRs and selling them back.
That's more my kind of lifestyle (playstyle) than killing people.
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Time to schedule my weekly rejuv treatments.