Just to collect them all under one banner.
1) Instead of having to open wholly different shops across trade networks, simply make it so you can make your shop accessible via another network's terminal.
So, you open your initial shop in, say, Song. For 100 mks, you can make that same shop accessible from the Scatterhome terminal.
2) There's currently a limit of 25 items per shop, and 3 shops per person per network. In addition to idea #1, make it so that the inventory space can just be expanded (maybe increase it in increments of 25, with a hard maximum of 150?).
3) If idea #1 is going in, open up the trade terminals on the outer stations, too! We salute our lord and master, Capitalism. (Maybe even add in taxes, too, adding shop activity to the overall local economy of a station).
Mereas Eyrlock"They're excited, but poor."- Ilyos (August 2019) 3
Comments
A central shopping base with buy-to-unlock storefronts on the other networks would be nice. This could also allow for a new Faction power that has you submitting the request, and the faction then deciding to approve it (Chancellor/Trade crossover). This could be a small stream of faction marks as well, shifting where some of the tax goes. This gives some negotiation opportunities with economic diplomacy.
With this you could additionally have bins that only show up for specific factions or dynasties.
An idea I would like to see is the ability to custom color my shop listing on TT BROWSE. I would like to see it become a bit garish like in a lot of the dystopian commercial centers. Lots of bells and whistles and colors all competing for your attention.