So the admin are making sweeping changes on the way the player driven economy works and such.
However, I noticed it when one of Scatterhomes people placed a finished good on sale and mailed about it.
They are using the raw materials that were refined under the old, super expensive refineries.
So using that value they are pricing a finished good that is still more expensive than buying the stuff from the ShipForge.
Now I don’t fault them for trying to stay profitable or at least not lose their asses in the transaction.
The problem I feel could only be fixed by waiting for the economy to be in a working state and resetting it, clearing all store materials and craft goods and starting over.
This way the factions or people who bought helium11 for 150 per say, won’t lose their asses on their huge stockpile of too expensive products.
I am aware people will be against it, but that’s the only way to normalize prices unless the people who have those stockpiles are just fine losing their asses. Or for some reason people are willing to pay more just because a player made something.
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But yeah, if they don't do something, it looks like everyone is either going to price their resources too high and as a result the end product will be too high, or everyone is going to just lose their asses and consider it fine to get back a percentage of the marks they spent to refine/make goods.
Though as it stands, from random testing today it's going to take at least 1000 ordered materials delivered to go from 13 to 14 unless Marks earned are taken into account when determining gains. I went from 13.20 to 13.21 after delivering about a dozen assorted goodies, which took, I might remind you, 4 hours to refine. And that only because it was several different materials rather than one big rock.