I recently had an encounter with a player who is off his or her meds and just started attacking me over some shit that happened 4 or 5 days ago.
I ignored the player through the ignore player command and haven't talked to them since, because well they aren't worth the time.
I then am hunting and boom all the sudden I'm getting beat up by said player.
I run away, shuttle to the station and attempt to get to the safety, move to the cloning area, only to be drug out by some ability that pulls people to you.
This turns into a bunch of me running around till I am outta the throes of battle and escaping the station through station transfer list.
I don't really fight other players nor have I practiced it, so I know a good chunk would just say, kill her then, but I honestly don't have any idea how to use my talents to kill folks.
My qualm with it is the cloning room is technically a safe space, but you can get ripped outta it. So why bother making it a safe place at all if one command can yank you out into danger?
So I guess my point with this post is to recommend admin either make it a true safe space where you can go if you're trying to avoid combat, or just turn off the protection there at all because it's not really protection.
Discuss.
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"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
But if they aren't that leads to another problem. In this case I was crashing out of rooms over and over, running around trying to escape, but the way starmourn is designed I was on a ten or so room station.
So literally there is no escape unless you get lucky like I did and run enough that throes of battle wears off and I could station transfer list to get off.
Were there manual ways to run for the hills, it wouldn't even be an issue. But as it sits now I'm stuck running around in a goldfish tank trying to avoid combat.
So unless they simply don't want running away to be a thing, they need to figure something out.
In Lusternia, I could run away half way across the world if I wanted to from a battle, so having a safe space didn't really matter. Plus they used guards all over our territories which would stop people from following you across the whole world, they had to either group up or be really good at ganking to get you.
Here we are dependent on the station transfer list, takeoff list etc and right now that's broken because it won't let you use them if you're in battle.
Only thing I can think of that will give you some semblance of escape from unwanted conflict is to either have clone rooms be untouchable from even the grab commands, or make station transfer lists not give two shits if you're fighting.
Just to reassure you again, I don't care about dying honestly, but I'm going to try to avoid it to the best of my ability, not just gonna stand there.
Honestly I'm surprised PTPs don't have the same in-combat restrictions as station transfer/takeoff lists.
If you want to avoid conflict, don't give others reason to attack you. If you don't feel this person had a valid reason to attack you, issue them.
also, I support station transfers being delayed if you are in combat. As a fast runner, I hate being denied cause I am too efficient.
I'm just too British to.
"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
https://youtu.be/WtftZPL-k7Y
btw, mgk is horrible, team Eminem all day.
It's incontrovertible that there are more than two genders in Starmourn, just like it's incontrovertible that there are Humans and starships in Starmourn.