Would it be possible to consolidate the value of junk at higher levels and have less of it drop? I find that Mudlet/Nexus both hang for several seconds when someone dies in the room and is carrying a lot of junk (i.e., 500-700 pieces of junk). It seems like if higher level junk were worth more, then fewer pieces could drop and accomplish the same thing, but without creating undue noise in my inventory, the room when I die, or causing the game to hang if someone else dies during group combat.
Thanks!
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