Hi!
From the get-go I knew I wanted to take Cuisine as a tradeskill, which I inferred from
this blog-post was to include both food
and drink.
From asking around however, it seems this is not the case? And there are only food recipes available, no drinks?
I’d like to know definitively before I make the choice whether this is A ) Correct and B ) Intended.
If it’s intended, I would ask
@Tecton,
@Aurelius & team to reconsider, and not introduce beverages as a separate skillset, but rather to include them in the same one. My reasoning for this is as follows:
- A chef should have the skills, ingredients and knowledge required to make both food and drink; these are not separate crafts any more than the ability to make shoes is separate from the ability to make dresses.
- Cuisine is already by far the most useless tradeskill, in that its function is purely RP. Eating isn’t a requirement in Starmourn and isn’t even as visible as letting players customise themselves with clothing and jewellery. So letting people who choose the ability to make cakes also have the ability to make juice isn’t excessive or imbalancing.
- You can only pick one tradeskill, and in the future maybe two. So if beverages were released as a separate tradeskill, forcing us to choose one of the two — or both in order to distinguish ourselves as caterers — would be pretty prohibitive.
Comments
Reward quality! People should want to purchase that 700-mark roast instead of a 30-mark NPC hypersquare.
There's a lot we can do here that'll make cuisine actually viable both as a craft/art and as a markmaking tradeskill on par with ship/weapon/armor modding
"They're excited, but poor."
- Ilyos (August 2019)
I've played a lot in Achaea, where I had reached the level that eating food was mechanically unnecessary. I still ate food all the time. Eating food is still fun (at least for avid RP-ers), if the food is well made. There are some dishes that are described so vividly you wish they were real.
Generally, we tend to eat mostly at parties and social gatherings. The host brings a pile of top quality food and drink (and drops it on the floor, lol) sometimes designed just for that occasion. And everyone has a bit of this and that, just enjoying the experience, even though most of us don't need to eat. Actually, designed food has little to do with hunger, because starving newbies just go buy the cheap denizen loaves and steaks.
Cuisine has an effect on your physique already. Too much makes you pudgy in game, to little leaves you emaciated.
I’ve decided to hold off on acquiring a tradeskill as a result of this, because I don’t want to have to limit my choices to Cuisine + Brewing or whatever if beverages are released as a separate tradeskill. Especially considering we’re currently limited to one tradeskill per player, and this limit will presumably increase only gradually, yet stay on the small side.
In the meantime I would direct staff to the points I made in the OP and once more ask them to reconsider.
"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood