Cover right now does not seem to be in the right spot.
HELP COVER states that
Moving will automatically cause you to leave your cover, as will being hit by a melee attack.
This does not appear to be working right now and I think is a serious balance issue with regards to channeled actions.
A channeled action versus a class that only has ranged interrupt is one example of how the lack of being able to take people out of cover may prove too strong.
Having cover removed by melee attacks 100% may also be too heavy a nerf so a chance to remove cover on melee hit could be a good idea.
Comments
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."