1) Is it a design choice to not allow Factions, Dynasties or Clans to build fleets? By fleets, I mean group owned ships that any member of that org can fly. If it is, would you mind shedding some light as to why that's a choice? Its extremely frustrating to hit a Cosmpiercer and lose the pilot of the ship for whatever reason, bringing the whole event to a dragging stop.
2) If not allowing orgs to own a ship directly, can we at least please let SHIP PILOT PERMS be a thing? It makes very little sense as to why I couldn't let my buddy fly my ship. Or man the cannons while I fly. Or manage repairs while I'm driving. Or any number of other things.
3) Currently, the Templates list has no way to look at a template without basically building the ship first. Can we get a way to SHOW a template on your list so you can see what you're options are before loading one up to the forge?
4) Do ship room expansions need to cost so much? I understand making it a way to get marks out of the economy once that's a problem, but right now they seem extremely expensive for no real reason. They provide no tactical benefit I'm aware of. Maybe I'm wrong, does building your ship's interior effect its combat ability?
Cheers
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Comments
That doesn't seem to be working properly to me. I've played EVE Online. I know how to balance weight and power so that your ship can fly. It just feels like without millions of marks to waste we have to learn as we go and it's pretty damn expensive to make mistakes when you can't sell your modules back (or I haven't found out how). I bought a ShipSim that pulls 17k power for a engine that produces 6k halons (as an example).
@Tecton @Aurelius
I call dibs on being the nameless guy who yells out the shield status every time we get hit until a particularly nasty shot throws us all from our seatbelt-less seats and I bash my head against a console and die.
But the base hull for the second ship shouldn't cost a fortune or require selling credits to fit out and be effective in. There are tons of ways to turn ships into a mark sink without making the barrier of entry prohibitive.