From my perspective, I saw a lot of players class switching to BEAST to level-up quickly by taking advantage of the powerful bleed damage from backhand/filament net/tear. Can this be looked at from a balancing perspective?
BEAST seem to have both the highest resistance due to heavy armor and the best PvE (and PvP) damage at the moment. They should be doing the least amount of damage if they also have the highest resistance?
Examples that I saw, like Nhudri, is able to easily take out security robots in Prugita that both Arlixa and I struggle to kill as scoundrels due to the recent bullet damage nerfs.
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But we have bugs!
I'm yet to play around with PVP and affliction based combat but BEASTs seem crazy strong, especially for PVE. You just can't keep up with them as any other class, and I'm very tempted to make the change.
How it makes sense that the class with the highest damage output, best resistances, and currently most effective passive damage from bleeds ALSO gets the only automated low health escape (in a game that locks you into a room during combat) is beyond me.
I would honestly rather see something like that in a kit with lighter resistances and is more mobile.
It also has a delay, just like if you activated jumpjets normally. Takes a few seconds after it fires to actually send you to the skies.
It may have a delay but you don't have to be on balance, right? You can actually hit your heal or attack again while it launches?