I'm a new player to Starmourn and I just thought this quest maybe needed to brought to administrator attention.
I have heard from some experienced players that they still haven't approached that quest because of the expense associated with it and at level 10, it's more than I could get.
I had one failed attempt which cost me my astromech, and all my repairkits when I ran out of ammo. At this point, I had about 800 marks, which was only enough for one astromech, and ammo.
I attempted it again despite the fact that my hull was only at 80%, which was unwise. I could have done a lot of steps of this better. I used strategies to only engage one ship at a time, but eventually enough shots bypassed my shield to shoot me down. I've now lost all of my supplies on my ship and I'm completely out of marks from the second attempt.
It takes me about an hour to hunt enough stuff to drop enough junk to earn 50 marks. I estimate it will cost me at least 1500 marks to fully supply for this quest so at my current rate that's about 30 hours of hunting to be able to afford this quest. I'm sure as I level up I'll earn marks faster, so maybe I could do this level 10 quest by the time I'm level 20.
My point is only this, This quest is -extremely- punishing if you make a mistake that then just compounds on itself due to lack of resources. I know two other people at the same level struggling to complete the quest as well due to the cost. Would it be possible to re-evaluate the quest either giving discounted rates for materials for that quest (like making a temporary station within the space of the quest that sells you supplies that then disappear once the quest ends) or making it so that deaths in the quest return your ship to your pre-quest status so you can try again without losing all your marks?
I'm sure there are lots of people that one shot this quest, but when experienced and new players are both facing cost prohibitiveness on a level 10 quest I think there is a problem.
Comments
That said, that quest is the first serious ship battling you do (unless you start doing incursions right away) and requiring people to maneuver to maintain optimal distance is probably too much at this point in the game.
I didn't start being able to make decent marks till almost lvl 15 and I was, I think around lvl 12 when i finally finished that quest.
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
As suggestions, perhaps have a loaner ship of sorts so the player can experiment without losing money? And perhaps offer a refresher course at the start if the player wants it. By now it's been a good number of hours since they did the first tutorial. A ship that moves some and potentially messages about getting optimum firing shots would go a long way in smoothing out that learning curve.
I can start this quest any time but I'm low on marks and not in any particular hurry.