I get this is almost two weeks in but nanoseer outside of nanotech seems to have the most useless skills. First, in order to rival other classes damage output in pve you need to stack freeze and also in a pvp situation you will be getting balanced disrupted a lot. Second, all the prop grab stuff and extend items I have no idea why they are in a class base skill tree those are more generalish and don't understand the point of it being with space mages. Third, all of their major attacks are either damaging them, or going to kill your own team. For Oblivion, i honestly only use speedup and i don't see much of an effective tool. Maybe other nanoseers so it differently I dunno, but i'm talking with a couple in crew chat and it prompted me to post this
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We have the most balance-disruption out of all the classes, and we'll shine once confound is fixed, but right now we're applying the same mind-affs over and over which leaves the class feeling pretty useless or slow for pvp.
For PVE, after testing, we do have the lowest dps out of all the classes, and could definitely use a buff there to either our speed or our damage output.
Speedup and slowdown are for changing the tide of the battle. If your team is winning, SPEEDUP and give it a bit of a boost. If you guys are losing, SLOWDOWN, give your wetwiring more time to heal you. It's not massive but it definitely makes a difference. The skills that damage/hinder/hurt/whatever everyone in the room are also very powerful for the most part. Think about how to synergize the stuff you have for a burst and you might see how strong this stuff can be against a group of enemies.
Freeze is weak, there's no getting around that, but if you're trying to shatter solo you're just proving how little you actually know about the class and it's kill routes. Shatter isn't a viable kill unless you have multiple seers working on a single target, and even then it's pretty crappy.
Oblivion is powerful. I said this in the other thread about our skills as well. Get swap, learn what your skills do, and you can make a difference with these. Sure some of the costs are pretty heavy, but at the same time speed/slow, breakdown, mindmelt, negation, cure, and frenzy are powerful, and these are just the ones i remember off the top of my head.