[1.3] With the help of @Olyvar the system now supports all classes for bashing! Nano might need a redo after their recent changes. If any Nano wants to get in touch we can do it up.
Yes I'm aware it's ironic that I mentioned fixing typos, yet there's a typo in that first patchnote.
And here's Scoundrel bashing! A bunch of similar options compared to the Fury release.
All right, my thoughts after about an hour of use:
Level(xp) should be in the sys_roomUpdate script to be added at the top with your name, race, class, etc.
Map zoom by default is set a little close, changed mine to 15.
Nowhere in the furybashing help does it mention needing FEVER in fulmination (I think it was mentioned in the thread, just not in the scripts).
Not sure if this happens to others, but the Rage bar doesn't display correctly once rage goes down (either through use, or from being depleted) without updating gmcp.Room. Image (if forums doesn't eat it): https://snag.gy/5h0c7z.jpg.
Otherwise, I think this is a really good script, and a fairly decent GUI. Well done.
All right, my thoughts after about an hour of use:
Not sure if this happens to others, but the Rage bar doesn't display correctly once rage goes down (either through use, or from being depleted) without updating gmcp.Room. Image (if forums doesn't eat it): https://snag.gy/5h0c7z.jpg.
Otherwise, I think this is a really good script, and a fairly decent GUI. Well done.
I had that issue with rage as well, was really jarring since it wasn't doing it to nanoseer nanites. As far as I know, doesn't do it with beast plasma either. Updates perfectly fine with scoundrel bullets, too. Not sure how to fix since it's updated the exact same way as those 3.
This is great! Playing with the Scoundrel stuff this morning. Nice work, and thanks for being a great community resource.
Just a thought as you may or may not look to add stuff: - A way to have crashing override the next acton; thinking if someone wants to run from combat?
With nanoseers, I was wondering if you can include the healing check, as there is for fury's suffuse? Nanoseers heal using NANO REPAIR-basically a mirror of kith suffuse to heal.
With nanoseers, I was wondering if you can include the healing check, as there is for fury's suffuse? Nanoseers heal using NANO REPAIR-basically a mirror of kith suffuse to heal.
Don't have the lines for beast/engineer/nanoseer when they use their heal / when they can use it again. If someone posts them, sure.
Will post an update as soon as I'm finished writing these custom prompt tags. Probably in the morning. Don't think I'll add Engineer heal (yet) since most I've spoken to seem to just keep it on auto use, because it apparently doesn't heal much less than manual use. Would need to add a switch for it, and I'm kinda too lazy right now.
List of current prompt tags (if you're too lazy to follow what the changelog says and check the folder) -- More will likely be added in the next update. Feel free to message if you have an idea of one you want.
--SMCONFIG PROMPT <text> will set what you want your custom prompt to look like, following the guidelines below. --This setting is saved in the starsys.settings.customprompt variable. You can see the current prompt string by doing SMCONFIG PROMPT SHOW --An example smconfig prompt @health/@maxhealth@ww@bal@timestamp would show you 1234/2345 wx 12:23:32.213 or something similar. --For the most part, you can freely add text to the end of these tags, so @healthh would change that 1234 to a 1234h. @percenthealth would show --100 if at full health, @percenthealth%h would show 100%h. ]]--
-- Prompt Tags: --@health: Your current health. --@maxhealth: Your maximum health. --@percenthealth: Your current health in percent form.
--@bal: Will show a simple x if you have balance. --@ww: Will show a simple w if you have wetwiring balance --@exp: Shows current % experience into the next level. --@timestamp: Displays a timestamp of current time. --@affs: Shows what affs are affecting you.
--@systems: Shows subsystem information, colour coded similar to affs. --red for muscular, purple for sensory, white for wetwiring, green for internal, yellow for mind. --@invsystems: Similar to the above, but will only show systems that are damaged. --colour-coded similarly to the above.
-- Prompt Color Tags: --#hcolour : Colours something green if over 75% health, yellow if over 50% health, orange if over 25 and otherwise red if below 25% health.
--More to come soon.
eta: An example of it mending when a system drops low after a room's cleared. In this case, muscular's the only one damaged so, since it's <= 90%, it mends.
I forgot to mention, with the #hcolour colour tag... That was shown specifically because it's a custom colouring, it's not the only available colour. Anything that shows up on 'colours 5' is an available colour. hcolour just matches your health percentage, is all.
[1.5] - The first version that'll require a restart after installing.
seems like after installing and restarting the priority list isn't working properly (for me at least). It's attacking the mobs in BASH AREA in reverse order.
Reinstalled in a fresh profile and same thing. Not a huge deal since I just reversed it, but figured I'd offer that up.
-Put the guipics folder here. Not in any folder within that folder. Just the mudlet/profiles/starmourn folder.
Followed these instructions, and GUI isn't popping up yet on restart. Any ideas? Thanks!
Instructions are a bit outdated. Use ss gui on
That worked! First time using a GUI, best way to update and adjust window sizes? Map is too small for my taste. Other than that love it so far. Probably will look better on my bigger screen once I get back home.
The constructing IEDs doesn't function properly if you're at a junk shop, probably due to the last line of JUNK LIST being "You can SELL JUNK here." instead of "Junk can be sold at designated locations."
Comments
- Level(xp) should be in the sys_roomUpdate script to be added at the top with your name, race, class, etc.
- Map zoom by default is set a little close, changed mine to 15.
- Nowhere in the furybashing help does it mention needing FEVER in fulmination (I think it was mentioned in the thread, just not in the scripts).
- Not sure if this happens to others, but the Rage bar doesn't display correctly once rage goes down (either through use, or from being depleted) without updating gmcp.Room. Image (if forums doesn't eat it): https://snag.gy/5h0c7z.jpg.
Otherwise, I think this is a really good script, and a fairly decent GUI. Well done.Just a thought as you may or may not look to add stuff:
- A way to have crashing override the next acton; thinking if someone wants to run from combat?
Engineer Stimjector.
There is no recovery message when it is on automatic.
If it is set to manual, the recovery line is: You can again use a stimjector.
Auto-inject makes it weaker, but yeah. Manual injection = 3s balance time.
https://ada-young.appspot.com/pastebin/_7e0MTKh <--- When you're already healed up as a nanoseer
--This setting is saved in the starsys.settings.customprompt variable. You can see the current prompt string by doing SMCONFIG PROMPT SHOW
--An example smconfig prompt @health/@maxhealth @ww@bal @timestamp would show you 1234/2345 wx 12:23:32.213 or something similar.
--For the most part, you can freely add text to the end of these tags, so @healthh would change that 1234 to a 1234h. @percenthealth would show
--100 if at full health, @percenthealth%h would show 100%h. ]]--
-- Prompt Tags:
--@health: Your current health.
--@maxhealth: Your maximum health.
--@percenthealth: Your current health in percent form.
--@bal: Will show a simple x if you have balance.
--@ww: Will show a simple w if you have wetwiring balance
--@exp: Shows current % experience into the next level.
--@timestamp: Displays a timestamp of current time.
--@affs: Shows what affs are affecting you.
--@systems: Shows subsystem information, colour coded similar to affs.
--red for muscular, purple for sensory, white for wetwiring, green for internal, yellow for mind.
--@invsystems: Similar to the above, but will only show systems that are damaged.
--colour-coded similarly to the above.
-- Prompt Color Tags:
--#hcolour : Colours something green if over 75% health, yellow if over 50% health, orange if over 25 and otherwise red if below 25% health.
--More to come soon.
eta: An example of it mending when a system drops low after a room's cleared. In this case, muscular's the only one damaged so, since it's <= 90%, it mends.
https://ada-young.appspot.com/pastebin/PdRIRxR0 when there's something to actually heal
Reinstalled in a fresh profile and same thing. Not a huge deal since I just reversed it, but figured I'd offer that up.
Followed these instructions, and GUI isn't popping up yet on restart. Any ideas? Thanks!
Basically, add
to the list of tags on the Prompt Functions script under starsysPromptTags.
Then create said function:
Afterwards just need to add @bullets to your custom prompt
How do I get my display back to normal after turning off the GUI and restarting mudlet?
EDIT:upon review I didn't realize 1.51 was out...this was on 1.5, Downloading now!