I’ve noticed that client side queueing in SM works different form another IRE game I came from. Instead of queueing and executing everything in the order sent, it overrides the queue with whatever input inserted. This is good! Don’t change it! but also an annoyance... when logging into the game, I have an alias that applies defenses and does whatever I want to do. It’s set up in nexus as an alias with “send commands”, of about 5-6 different commands to be executed. As you can imagine, only 2-3 are actually get done, because they override and intercept each other. How would I go about scripting it in order?
PS. No coding experience here. Admins, please help? Or someone?
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If you want to try it, it looks like this: