[1.0.5] - 2018-12-25
#Added
- Starchart window will now show up for space travel.
- Target health now shows up on the MindSim interface.
- Wetwiring systems are now coloured based on their percentage.
- Ground map includes more room information.
#Changed
- Tabbed Chat now includes more channels.
[1.0.4] - 2018-12-23
#Added
- Space map now gags & includes prompt information.
- Fury gauge setup.
#Changed
- Mapper tabs now take up top left row to fit entire space map.
- Modified MindSim Interface spacing.
[1.0.3] - 2018-12-21
#Added
- Separate mob colour for those that can be bashed.
#Changed
- Text highlighting in the editor is now easier to detect.
- The input line highlight is now gone.
#Fixed
- Marks not being updated on the mindsim interface.
- Gauges being misplaced.
[1.0.2] - 2018-12-21
#Added
- "GUI.Loaded" event is now raised after initialisation.
- You can now rotate targets with the tab key.
- Gauges now work for every class!
#Changed
- Refactored code to initialise in one place.
#Fixed
- Mobs not updating properly upon being killed.
- Combat tab throwing class errors.
- MindSim font family should now work for everyone.
[1.0.1] - 2018-12-20
#Added
- Afflictions/Missing Defences now show up in the Combat tab.
#Changed
- Font sizes now harmonise with each other.
- Tabbed chat now autowraps text accordingly.
#Fixed
- Gauges interfering with the MindSim label.
Comments
great job from the looks of it, though!
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
"In all chaos there is a cosmos, in all disorder a secret order."
"In all chaos there is a cosmos, in all disorder a secret order."
"In all chaos there is a cosmos, in all disorder a secret order."
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
I've decided instead of a fixed 5,000 mark price, it will change based upon the rising cost of credits sold in-game. So, from this point forward, if the highest CFS price is 1,500 marks, it'll be 7,500 marks for the GUI, and so forth.
I've added many new features to the GUI since its initial release thanks to the feedback of users who use it on a day to day basis, and I still have more ideas planned for the future.
"In all chaos there is a cosmos, in all disorder a secret order."
You're welcome to do what you want, of course. That's just a shitty way to go about it.
Or just 10% above average sale price.
"In all chaos there is a cosmos, in all disorder a secret order."
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
To be honest, with that sort of logic I decided that I couldn't trust that the code was written well.
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
Just the idea of highest CFS price was so absurd and silly I couldn't take it seriously anymore.
(Scatterhome): You say, "Which by my calculations, it's your turn to pay."
(Scatterhome): Brantar says, "That's what my calculations have come to."
(Scatterhome): Paavo says, "My math adds up to that, yeah."
(Scatterhome): Cal says, "Bastards."
Though, since @Maruna decided to butt herself in on my thread, I feel justified in pointing out I've skimmed through her package and seen that what she has to offer is fairly subpar in comparison. But hey, it's free, right?
"In all chaos there is a cosmos, in all disorder a secret order."