Custom NPCs

Oogah_ChakhaOogah_Chakha Member Posts: 60 ✭✭✭
On Achaea and Midkmeia there are or were custom NPC options, is this going to be something will have? What restrictions will there be if we can have them?

On MidkemiaOnline there was, towards the end, the option to customize some of your summonable creatures. One notable one was the customized Imp that was summoned through the Demonology skillset. It had been 'enhanced' with the custom pet options that allowed the owner to make it talk/emote etc.

I'd really like to see something like that here in Starmourn, custom robots or non-player races as companions/crew/slaves instead of just pets.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall set me free.

----
Almost dead yesterday, maybe dead tomorrow, but alive, gloriously alive, today.
----
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing. Only I will remain.

Comments

  • BaedundarielBaedundariel Member Posts: 60 ✭✭
    I'm sure this shall be a thing.  Couldn't see it not.  Especially with the engineer class.  Starmourn will be next level.  
    Ataniiq
  • AureliusAurelius Administrator Posts: 467 Starmourn staff
    Sometime probably, not at launch though.
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