"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
The Bartle Test of Gamer Psychology 76 votes
1
Comments
You are 87% Explorer
What Bartle says:
You are also:
60% Socialiser
33% Achiever
20% Killer
This result may be abbreviated as ESAK
"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
You are 67% Socialiser
What Bartle says:
You are also:
67% Explorer
47% Killer
20% Achiever
This result may be abbreviated as SEKA
-------------
Apparently everyone else is going to surpass me in every area. Underachiever. :P
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
I don't think Bartle's classification is too relevant to the topic of roleplaying, though it may certainly impact individual roleplayer preferences. For instance, I tend to prefer 'wilderness RP' over generic tavern RP, and try to encourage exotic scenes to take place in a wide variety of places. I also prefer one-on-one scenes to big groups and care less about my character having IC friends than I do about having story-rich dynamics. Could this have something to my preference for exploring over socialising? I think so. And I think killers may prefer antagonistic RP, such as a torture/interrogation scenes, and would be more likely to play complex villains than happy-go-lucky social butterflies. Nothing wrong with that IMO. Although, perhaps they are also more likely to be competitive rather than collaborative in their RP, which could lead to the creation of Gary-Sues or possibly a propensity for less appropriate behaviours such as metagaming and godmoding.
I have no evidence for any of this, this is purely hypothetical. pls no one get mad @ me
In this thread, @Oryx seemed to be implying that a love of roleplaying may be specific or even exclusive to one Bartle type, and with that I would disagree — presumably you do as well. There are some really conflict-heavy MUDs out there that encourage things like antagonism, a policy of ICA = ICC (in-character actions = in-character consequences), and even a policy of explicit non-consent: meaning that if I wanna fuck you up IC and kick over your sandcastle I don't need your permission or approval to do it. Such games permit everything from torture and rape to permanent mutilation/disfiguration, forced enslavement and murder (in perma-death games) without requiring the victim's permission. On the other hand, there are also MU*s which are the complete opposite (MUSHes, generally) where your RP partner can at any time withdraw consent to even continue the scene with you at all if they so choose, and conflict/antagonistic RP is generally frown on or seen as mean and inappropriate unless prearranged. Surely, one of these MU* genres is more blatantly suited to killers, the other to socialisers. RP exists to suit killers too.
However, while I somewhat agree that Bartle's classification isn't too relevant to the topic of roleplaying, in that it would be unfair to equate socialisers with roleplayers — I actually think you can be very social without being a heavy roleplayer at all, see OOC clans, meta conspiracies and IM-style/text convos at the city square — I do think it remains very relevant to online gaming, especially to MUD gaming.
Here is a conversation snippet from the Starmourn Discord to illustrate my point:
Kestrel the Explorer: and bam
Kestrel the Explorer: secret area woo
Kestrel the Explorer: puzzle quests are a huge draw for me with IRE
Kestrel the Explorer: also will we have something like the fellowship of explorers in Starmourn?
@Tecton our Lord and Saviour: there are explorer ranks/titles, and rankings, yes
Kestrel the Explorer: yay
@Tir_Orin the Killer: Only exploration that needs doing is about where the choke points are to murder people in.
Bearing in mind that you can be more than one type, even if you lean more heavily towards some than others, and there's also nothing stopping you from occasionally dabbling in something you wouldn't wanna do all day every day — I think the classifications are useful for breaking down most of the major activities. Achievers are more likely to have the patience for fishing and grinding, Explorers are more likely to care about puzzle quests and explorer rankings, Socialisers are more likely to be found at the city square or local tavern, and Killers are more likely to care about PvP. Of course, you can break outside these types for various reasons; an Achiever might try their hand at exploring in order to attain a better rank, Killers might put up with PvE so they can get a higher level and a better weapon with which to PK people with, Socialisers might try and get a bit better at PvP in order to improve their reputation among their peers and get a leg-up in IC politics. Personally though, as someone who literally only started grinding XP in Aetolia so I could finish exploring some high-level areas with aggro NPCs that kept crushing my attempts, I can attest that breaking outside my 'type' is something I would do as a means to an end, not because it's something I want to continue doing on a regular basis.
"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
93% Achiever
73% Killer
20% Explorer
13% Socialiser
I didn't take the quiz .. I started to, but too many of the questions were "both" or "neither" and it frustrated me.
Its interesting that it says at the end that socialisers don't like killing, and then my next score down is Killer with only a small difference.
67% Explorer
27% Achiever
7% Killer
I suppose it really depends on my character and the game, but I've been far higher on the killer scale in the past. It seems, in my older age, I prefer others to do it for me. Should be interesting.
I'd personally put myself as more of a socialiser, but I can't deny I loooove being a loremaster of sorts, so I can't deny the results!
If you don't do it correctly, then it'll keep giving you prompts and questions until you can. I don't think it's ever given a limited number of tries, but I might be wrong on that.
53% Killer
47% Explorer
40% Achiever
At first I was surprised at how even they all are! And it is as I expected, mostly social with killing second. I agree with a lot of the points @Cubey made, and I think my score reflects that.
I really like knowing the lore, crafting a character that fits in well inside that lore, and having interesting RP that is not always holding hands and being nice. I like having IC rivals and antagonistic relationships that are settled through fights. I like getting stronger so that when those fights do come, I'm prepared and more likely to win. I also like knowing the world and being a helpful resource to newbies.
So with all that in mind... It makes sense that the scores are all so even. I feel like the categories of "social, achiever, explorer, killer" mean very different things to me than they did to Bartle.
(also the Chinese connection totally was the problem. Captcha is blocked for some reason, had to take the test through VPN for it to load. Thanks for the help)
60% Socialiser
33% Achiever
27% Killer
Having Explorer at the top wasn't really a surprise, but I would've expected Achiever > Socialiser personally. I'm definitely into joining guilds and factions and things, but I usually only have a small handful of people I really like to play with and tend to be less talkative in groups. I feel like like-minded people are really helpful when I'm trying to figure something out or accomplish a certain task, but I'll definitely play for hours at a time without talking to another person sometimes.
http://www.topmudsites.com/vote-starmourn.html
I am 87% killer.
I am also:
47% Achiever
40% Explorer
27% Socialiser
This result may be abbreviated as KAES.
53% Achiever
53% Explorer
40% Socializer
Seems balanced.
Also the questions are randomized, which is like one of the biggest standardized testing sins.
That seems about accurate from my experiences.
Thank you for understanding.