A brief featurette for your reading pleasure...
>>> ptp tecton
Your surroundings shimmer and fade as you transport yourself to Tecton's location.
>>> look
A cramped ship bridge.
Up a few steps from the catwalk is the bridge, a narrow area in the cone of the ship's nose that houses the navigation array, pilot's chairs, and a holographic map of the starsystem. Framed on three sides by R-glass windows with infographic and coordinate overlays, the area is bathed in glowing lights from the many computer systems and displays, along with offering a magnificent view of the starry void of space beyond the windows.
Tecton, the Singularity is here, sitting on a dazzling Throne King commode. Relaxing and inviting, an impressive Throne King commode is installed here.
There are no obvious exits.
>>> say time to face the music
You say, "Time to face the music."
>>> crackshot tecton
You point a Pryfix TRT at Tecton and fire it.
Tecton's eyes widen at you and he lets forth a loud "Eek!"
Tecton stands up.
Tecton dives behind a dazzling Throne King commode for cover.
You have recovered your balance.
Tecton says, "Not today!"
>>> probe commode
-- A dazzling Throne King commode ---------------------------------------------
Owner: Unknown Usable life: 100 mo.
Mass: Medium Resetting: No
Description: Created from white porcelain and inlaid with chrome, this regal toilet has a built-in bidet for maximizing bodily cleanliness. A retractable control bank offers the user myriad options, from a heated seat to gentle drying to spray adjustment.
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>>> say nice try
You say, "Nice try."
>>> crackshot commode
You point a Pryfix TRT at a dazzling Throne King commode and fire it.
Tecton says, "Not my throne!"
You have recovered your balance.
>>> crackshot commode
You point a Pryfix TRT at a dazzling Throne King commode and fire it.
Tecton is no longer protected by a dazzling Throne King commode.
No longer able to contain its internal energy, a dazzling Throne King commode explodes!
Shrapnel is flung wildly in all directions, embedding itself into any flesh it encounters.
You are able to avoid some of the damage.
You have recovered your balance.
Displaying killer style, Tecton glides backwards, smoothly circling around you, while somehow appearing to take forward steps.
Tecton shimmers and fades as he teleports to someplace far, far away.
>>> nexttime
You clench your fist and shout, "I'll get you next time!"
Comments
Love seeing the props in action. That is really super cool.
lol, "gentle drying"
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
Orion-Today at 1:33 PM
Also, from me:
do different props have potential to do different types of damage? Are there different types of damage in the game? For instance, physical, psychological (like from watching his sovereign poop chair explode), emotional or maybe blunt, piercing,poison, etc? Is it possible to hide behind a different prop to avoid damage from the exploding prop?
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
E.g. the explosion & shrapnel are real, BUT the messages were fabricated because I caused untrapped errors while shooting at the toilet (maybe I just wasn't actually supposed to create an explosive toilet). It was totally anticlimactic so I fiddled with reality. But it will be something like this when the kinks are ironed out.
All your questions so far are SO good... and SO unanswerable... (by me).
You were saying?
Jin
VOTE FOR STARMOURN
if there's no kittens in space
I'm going on a rampage
TectonToday at 2:17 PM
They're called w'hoorn, Groot
sets out a saucer of milk
- Props don't cause all attacks to fail/miss, depends on the attack type (melee, in-room ranged, adjacent, LOS, etc), some are always blocked by cover, some never are!
Damage: They all do thermal damage when they explode.
But really, anything indicating that the shot hit would be probably helpful.
I know that the props are, to a point anyway, randomly generated (I assume we're not going to see throne-bidets in slum markets, or fruit carts inside throne rooms).
But what sort of probability are we talking? Perhaps most rooms will have a good chance of 2-3 prop? 10 props, 20? Maybe 10 props in a room is highly unlikely, except certain area types such as a warehouse or forest? Are trees even a prop type?
Just trying to get a feel for how impactful props will be on combat, particularly when groups are involved. I imagine as the groups get larger, there won't be enough cover in the room for everyone. Perhaps this even discourages large groups from staying bunched up? I can picture being the only guy in the middle of a room, everyone peeking out from behind cover, ready to shoot. "Er, er, ohshit time to run".
Most props allow for multiple people to take cover behind them, so that adds another dynamic to combat as well. You can also do things like climb on certain props, putting you out of range of melee attacks.
There are some additional ways to "get" props in a room as well, though there is a maximum number of props a room can hold (I'm not sure exactly but it's less than 10). Scoundrels can search around for something new. Engineers can send a bot to retrieve one from another room. Nanoseers can repair props. And there are a bunch of offensive skills that tie in to props as well, so I think you'll find it to be a pretty fun aspect!
I know I can keep shooting, trying to hit them despite them being behind cover. I'm guessing cover works as a large defensive bonus, that is not 100%
I know I can target the cover, to try and destroy or move it.
I know multiple people can take cover behind a single prop.
What happens if I try to take cover behind a prop that has my enemy already behind it? Is taking cover behind a prop an instant action? Does it require balance, or maybe have a telegraph?
Can I rush the prop, attempting to leap over it and shoot the other guy? Will the other person have some kind of advantage over me in that scenario?
If the two of us somehow end up both behind the same prop without realising it immediately, and then one of us notices... is it all going to be over quite quickly for the other? Or will that play out just the same as any other fight beginning?
Can (maybe certain classes) a prop be trapped (perhaps a scoundrel's IED) and therefore be a bad idea to hide behind?
Please feed us some more crumbs?
So either everyone gets their own 'side' to the prop and we suspend our disbelief , or there is only one side per prop. The second option seems like more fun to me and is less disbelievable so that's my guess.
If you're both hiding behind the same prop, it's as if you're both not taking cover to each other.
Nothing really like that at the moment, no.
See above.
Yes.
What do you think this is? :P