I can imagine that in a space-sim-opera that Captain Archer might be a popular choice. I like Archer for different reasons but don't want it to get sniped.
Would leadership consider a name reservation system or something? Maybe tying forum name to game name. Dunno.
Didn't know where else to ask and thought that others with cool names might like to have some sort of guarantee on theirs too.
Is there any way we could get names reserved from the get-go?
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It's not a huge deal to me personally, though. Since I'm keeping mum about my favorite names, and I intend to play Starmourn the second it comes out, and the names I've chosen aren't super well known or popular, I feel pretty safe.
But I would like examples of names from each race.
Also, if any of the devs have played Lusternia and tried to nametell me something, I'm sure they'll ban Kay just to prevent themselves from looking silly by emoting the kay emote when trying to talk in my general direction.
I mean, I'll pick one of the other dozen names I have in mind.
#StarCitizen'd
Totally.
But yeah, even for an IRE MUD I can't imagine having that same feeling of pressure. Like, in a smaller community people will know that X intentionally registered Ys forum name.
None of the reasons the graphical games do it, make sense here though. That I can think of anyway.
I could maybe be tempted by some version of elite though. Like you get the daily lessons stacking up, maybe the xp bonuses get delivered as some kind of xp bonus potion nanite-injection bundle? Then it just becomes regular elite on launch.
A jump start for people that sign up early, effectively.
While getting cash flow ASAP is no doubt important for such a company, especially the startups, there are other benefits to getting people to spend money early - a couple come to mind:
- If they've pre-bought the game based on hype, they can't choose not to try the game based on a bad post release review
- People paying early dollars is hard proof if a company is looking for more investors
Neither of those things seem applicable to IRE, which is already established, and isn't reliant on hype or reviews for the opening day. I suspect that a large portion of the income Starmourn will earn will be over the long haul. The more I like an IRE game, the more I spend over a period of years (if/when I happen to have spare cash.) I'm sure I'm not alone in that.I mean, I can't claim to know IRE financials, nor the business model around their separate games, so I may have this all completely wrong of course.
I think, however, that for the team to consider something like this then they'd need an actual benefit. If money they'll earn anyway isn't a benefit, they aren't scared of getting a 1 star reivew from pcmag, and they don't have to petition investors with a promise that 100000 people will play on day one because they've already bought the game... then what could it be?
They're probably better off having a softer release anyway - luring the people from non-IRE muds after the first month of buggy, unbalanced fun