So, I want to focus on trying to rolling out some new requests, fixes, and ideas as a sort of present to the player base (and our storytellers, who also get to give requests).
You can request any existing bug as a priority (which you can also do in game with BUG <number> PRIORITY.
You can request any idea that you already submitted, which can also be marked (currently) with BUG <number> PRIORITY.
You can also propose something entirely new. That needs be written out here.
Bear in mind that, purely because I am just a lone me, I cannot get to every bug. So the easier things are more likely to be tackled than big projects, but that does not mean I will shy away from something I really like.
So here are the rules:
* You can only ask for one thing. Do not use alts to make additional requests.
* You acknowledge not every change will be done, you do not need say this or post this, just keep it in mind!
* Combat changes have a longer process, so may not be gotten to right away.
* Anything requiring approval should be considered a priority, so any sign offs are done before people leave for the holidays.
Also know that I will still work on these after December, but I want to try to give people a little love for the season.
Toodles!
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Comments
There are a few features in the game that just don't do much, and I'd like for them to do more, better. For instance, poker exists but has some kind of bug preventing people from using it. But here's my request:
Highest priority - I'd really like them to either act as cover to whoever is in them or to make mobs not aggro them. (If I'm in a hovercar, how is a haerbist mauling me?)
I think it's fine if they only work outside - in fact, it's a good balance for the benefits - but they need to HAVE benefits outside that make them worth the faff. At present I'm not sure they do anything apart from look cool. I think everyone I know who has them just has them parked up outside their favorite places to show they frequent/live there, or has them stacked in a cargo bay getting dirty.
Secondary thing - The inside/outside thing doesn't make sense for all vehicles. Sure, driving a rover in a bar or a tunnel might not work - but some of them are hoverboards and bikes, which would surely work in stations at least?
Orrin x
If someone follows you while you're in a larger capacity vehicle there should be an emote to show them hopping in the passenger seat, and maybe only allies or crew members can follow when you're in one, and they get the same perks as the driver re: cover/aggro mobs? If not then the same walking speed rules apply as usual.
- Lessons from Battlemasters. Having played other IRE muds, I knew how the learning system worked, so I just dove right into learning, and the game did not ensure I was able to learn my class heal, so that was rough going for a bit. Yes, mostly my fault, but I expect other newbies may make the same mistake and just log off. I think this could be a guided experience until you learn the recommended skills.
- Tone down the "strong" version of enemies in the newbie area (explicitly just the level to 5 area, or include some mechanic that tells you how to CONSIDER. I thought you needed the skill, no idea you could just LOOK at it), as there seems to be a smaller version and a tougher version in every area thematically so far, correct if wrong. Even just some dude that tells you about it when you enter for the first time (or see the hint info below). De-leveling from 5 to 4 is not fun. I'm all for teaching someone how to play, but this is kind of rough. Alternatively, protect you from EXP loss until level 10.
- Have some entry trigger/hints for important things that you can turn off (CONFIG NEWBIEHINTS). "Did you know this is a trade terminal and you can use it by issuing the 'tt' command?", "This is a JUNK shop, where you can SCRAP your old armor if you no longer need it and recover some marks!", "There is a terminal here, perhaps someone with some computer knowledge could do something with it!" -- I understand you don't want to explain absolutely everything, but I legitimately thought until last night just nothing was listed on MARKET for weapons, and was not aware it was only for ships.
- Tell newbies ingame that the newbie challenge exists! I Thought I missed it as I didn't see a prompt about it (and well may have just not seen it) -- but only remembered the newbiechallenge command by chance to see if it was still going.
Overall, nothing is really "broken" about it, but I think it could use some polish to attract and retain more new people.We can already do this with LOOK <target>, but it's spammy. On Nexus, it's unreliable to get the triggers for gagging all non-HP lines working right.
If I could just ASSESS HOPE and it gave me a single line with Hope HP: Healthy or Hope HP: Critically wounded like LOOK already does, it'd be great. It would also make this part of combat much more accessible to people with screenreaders.
Guile Rouse/Incite to lose their fail chance. ((And Guile Rouse get an ally tag and I'll classlead later that it hit self for 5%))
for example
All of this can be considered relatively simple until you compare it to the brick-and-mortar experience, which uses WARES, PROBE, and BUY, commands that are either prominently displayed, used often throughout the game, or are intuitive. I also believe the shopping system is covered in the tutorial, and it is most definitely found through all IRE games (and is similar to other MUDS)
I think the Trade Terminal system would be better served by a 'jacked in' system like hacking has. One in which you can virtually wander from storefront to storefront, ordering your purchases as needed, while your body remains in the terminal room itself. I also think Trade Terminal rooms need an in-room reminder of their usage similar to what brick-and-mortar shops have with the Merchant facilities indicate there are WARES for sale here. I do like the TT SEARCH function that lets you browse all shops at once, but with an overwhelming amount of shops (and few essential items like curables, etc), TT SEARCH quickly becomes flooded with armor and weapon pieces that become tedious to sift through.
In short, while the system is obviously more powerful than brick-and-mortar shops, it isn't user-friendly or intuitive, and it could do with an interface overhaul.
But if that isn't on the cards, more TT SEARCH filtering options.
TT SEARCH WEAPONMOD <dam_type> <category> <level>
Where damage type means, impact or thermal etc
would return a list of simple mods suitable for a L75 weapon, in the simple category.
Faction: Song Dominion
Class: Engineer
The only direct interface players have with that idea is the backsides of doors to open them.
What would the front facing elements be to the general public? Would there be surface level websites that overlay your vision? Would there be digital spaces that require a full sensory override to access? Digital marketplaces and shady abstract hacker spaces? Could you telepresent yourself via digital projection over someone else's augmented reality?
This is obviously low priority rp stuff with expansion of the hacking system, ultimately, but stuff id be interested in seeing expanded on someday none the less.
I would like a way to categorise my stuff though, that'd be nice.
Perms are already kind of vaguely handled by using non-Omni networks, because they're behind guards.
What I really want for winterflame:
GMCP aggro / wind up data!
Currently, if you want to capture aggressive or winding mob data, you need to use INFO HERE and trigger the data.
Since the purpose of GMCP is to make life easier on UI builders - and allow for easy data display to users who don't know much about scripting - there's no real reason this information isn't in GMCP.
On a similar note, I'd love if props had related GMCP attribute tags for their status. Because that should also be a thing, but as a PvEer, I care less about it.
What I'd appreciate for Winterflame:
The GMCP 'messages' count doesn't update when you read a message. So, if your messages are part of your UI (which they are in Nexus.), it doesn't go away unless you do something that *does* update that number. Which is.. checking your score?
It should update properly when I read my message, like the news GMCP does.