So a while ago I made a thread called
the Tradeskill Economy explaining why I have not taken up a craft and what would have to change for me to do so. What I regret doing is not making a poll 'cause I think that could be a useful way to gauge how the rest of the playerbase feels.
So if you haven't used up both of your tradeskill slots, why not? Why does the tradeskill economy suck? Vote/explain below. Or comment more on my ideas in that previous thread.
"They are elect to whom beautiful things mean only Beauty."
— Oscar Wilde
"I'll take care of it, Luke said. And because he said it instead of her, I knew he meant kill. That is what you have to do before you kill, I thought. You have to create an it, where none was before."
— Margaret Atwood
Why don't you craft? 18 votes
Problem of choice; I would take up a tradeskill if I were less worried about locking myself into a choice.
Not enough options; I would take up a tradeskill if one were released that I have a personal interest in (or am waiting on phramaceuticals/shipmodding)
1 vote
Expense; I would take up a tradeskill if I could afford the credit cost.
Broken Economy & Profitability; I would take up a tradeskill if I thought doing so could be profitable and worth the investment.
1 vote
Systemic issues — other; I don't like the way staff have designed the tradeskill system and would take one up if they fixed things that are wrong with it. (Explain.)
1 vote
Lazy; I lack the creative interest to design/desc items, and/or am uninterested in grinding for mods.
I love crafting! The system is perfect! I have both slots.
1 vote
I love crafting! The system is perfect! But I'm happy focusing on just one, that's all I need and want.
2 votes
No change or improvement could ever convince me to take up a craft, I simply have no interest in it.
0
Comments
TLDR: I'm a lazy bum.
I am rare in that I do not care whatsoever about RP.
Incidentally, this is also why I don't play Starmourn.
Thd crafting costs themselves are also pretty high - especially when they get rejected because of one absent '+' or a tiny typo that could be easily amended. Maybe it just needs a clearer rejection/amends criteria, e.g. more than 3 typos or minor errors and it gets rejected, but less gets amended and sent back for approval? Paying another 5k marks and having to redo it entirely for a tiny, easily rectified error seems kinda painful and offputting.
Those are my gripes - not meaning to be whiney - I love the crafting system in general!