I think the build system is a bit to slow to change (it currently processes once per real-life week), I could definitely see scaling it back to run through every day or two (View Post)
No plans, no. We're a multiplayer/social game, and we're definitely wanting large social melting pots in the form of factions, rather than subdivided ghost towns in guilds/houses. (View Post)
I'm not going to give out numbers or strategies, so paring this down to the ones I will answer! Affinity: It syncs with zap, and synergises well with other classes. Whether it's really worthy of bei… (View Post)