These are both good suggestions. We've implemented number 2), I'm going to need a bit of time to make number 1) work though, most promo items aren't exactly regular artifacts. (View Post)
Just to clarify, each commodity tracks itself individually. So you don't need to harvest a type of resource just to make room in the world for another. If there's an abundance of helium11, it won't c… (View Post)
Just to let you all know, this is a matter of particularly high interest (resource availability, scarcity, etc) and we have heard your feedback, from both sides, and are working on some improvements.… (View Post)
Starmourn is a unique game in the Iron Realms ecosystem, and a unique game in the world of muds in general. As a science fiction text game with an active, hardworking development team, it is importan… (View Post)