+1. And also can we maybe make Cuisine less mechanically useless? Preferably by adding temporary statboosts to all cuisine food (scaling based on quality, ingredients, etc), and not by adding a hunge… (View Post)
Almost every, if not every, economic system in Starmourn already has a huge cost barrier to entry. We don't need additional barriers of entry (such as tariffs and taxes) to more economic systems. (View Post)
And I'm still saying that's a bad idea. Speaking as a shopowner who wants to expand, it's hard enough to sell things without having to either increase the price to account for a tax or to eat the cos… (View Post)