Interdict makes it trivial to take out any mob - mobs can't outdo players in subsystem damage and eventually succumb to subsystem crash, it takes a lot of time but is basically 100% safe as long as t… (View Post)
I'm done with this game. I'm done with the fact my faction is dead. The faction I've spent months of efforts to maintain and keep active, months that felt like extremely unfun work (instead of what t… (View Post)
Are you sure about that? I created two test characters, one yesterday, the other just now - and on one hand yes, the FT announcement does appear when the player finishes their tutorial (but it doesn… (View Post)
Currently faction logs show whenever a new character is created - "This and that has arrived at Dawning". Can we change or add to that so the logs instead show when the player finishes thei… (View Post)
I'll just say, there are already multiple ways of getting captaincy experience without combat/incursions: refining, station missions, and I think completing npc market orders. They don't give a lot o… (View Post)