That's the fluff reason. The gameplay reason, I suspect, is to standarize the already somewhat confusing and overwhelming piloting experience: stations are for docking so you know that's where you s… (View Post)
More like everyone. The playerbase is small enough that you can narrow the culprit down to 2-3 choices even for popular races like human or jin. And then it's just a matter of checking who's online. … (View Post)
Lack of pve endgame content can be solved by: 1. Introducing endgame areas that are still level 75 but much more hardcore than anything currently ingame. This has a double benefit: it's something ach… (View Post)
What I like:-Commodity storage. Really good idea that allows a group of players to cooperate and create commodities together. Right now it's only practical on a faction level, but giving dynasties si… (View Post)
Incursions are amazing money. If you find them less profitable than on-foot mob grinding then you're doing them inefficiently: using small guns too much (waste of batteries), firing from outside of o… (View Post)