We're finally ready to give a sneak peek at our next project. Our team has spent the last year rewriting Nexus from the ground up. The new version will include several exciting features. Read on and … (View Post)
From: World Engineer Senzei<br>Subject: Inventory Management.<br><br>Hello Starmourners!<br><br>I have just implemented one of our most requested features for inventory … (View Post)
Overall I really like the ideas you presented. I just wanted to comment on the fact that these rewards are *awesome*, in that they present a cool incentive to want to win, but they don't take anythin… (View Post)
Reward ideas:* Access to the Y'saari subsector itself. This means: * Can fly through it. * Can go to Y'saari areas on foot to explore. * Can go to places to bash. Good for leveling, good for everythi… (View Post)
Separate post for a separate line of thinking. I am also fond of the idea of doing something akin to these Y'saari Games (thinking Hunger Games here) being what we do part of the time, followed by co… (View Post)
Beams: Yes currently Interdictor Beam is active once you hit a target and then maintain keeping them in your targetting cone. You will also be able to re-up it through manual firing along with your … (View Post)
Lots of cool ideas for sure, I am all for something that adds another avenue for some fun conflict. I really like the huge space monsters ideas, and having crew firing weapons. CP's, incursions, etc… (View Post)
Essentially, there is a lack of endgame PvE. There are L75 areas that get incredibly easy as crit rates go high. And because they get easy (i.e. faster TTK = higher exp/hr) they kind of double as en… (View Post)
I love love love this idea. I think I've said so in the past, but I think it's important (especially with new developers taking the reigns) to show support and remind the Powers That Be that this is… (View Post)